With the price tag for AAA content in the industry always on the rise, EA simply put their resources somewhere else. The tweaks Wanat describes sound like they would have improved on that mix and perhaps re-energized the series.Īccording to Wanat, the series' high development costs finally killed it. Few games delivered as well on a visceral level. Even the menus played out as holograms, so you couldn't take a break by checking your inventory. Weapons required experimentation to use well. The setting traded on the claustrophobic horror of movies like Alien and Event Horizon. Meanwhile, the gameplay used a number of strategies to keep the tension high. ![]() ![]() At its best, the Dead Space series raised the bar for frightening gaming experiences.
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